This activity is working with guitars that I recorded in a recent recording session, including a heavily distorted rhythm part.
My first test was of the theory that attenuating around 800Hz makes the guitar sound less “cheap”. It seems that in my previous mix pass, I had already attenuated at 760Hz with a relatively wide Q, so this seems to come instinctually. Although, after testing, I can say that for this particular example, this theory is true. I’ll keep this in mind during future mixes, but not rely on it, as I don’t think it will be applicable across the board.
Stereo “wideners” and stereo delay based effects can also be very interesting to experiment with, although I feel that these should be used with mono compatibility kept in mind.
Parallel compression worked well to add an extra dynamic to the distorted rhythm part, as the heavily compressed parallel signal with an attack that allowed the “chug” of the guitar through was good to blend with the original signal, and gave the riff a more dynamic, rhythmic feel without running the original guitar with over-compression.
I’d say that overall, my research was very useful, and I shall use these small tricks in future productions.